#include <iostream> using namespace std; // Compute timer reload at compile time (with rounding) constexpr unsigned int computeReload(unsigned int clockHz, unsigned int intervalMs) { return (clockHz * intervalMs + 500) / 1000; } // Precomputed reload values for 1 ms, 10 ms, 100 ms constexpr unsigned int RELOAD_TABLE[3] = { computeReload(1'000'000, 1), computeReload(1'000'000, 10), computeReload(1'000'000, 100) }; int main() { int idx; cin >> idx; cout << RELOAD_TABLE[idx]; return 0; }
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