#include <iostream>
#include <cstdint>
#include <new>
#include <type_traits>
using namespace std;
// Write your struct and placement new logic here
struct SensorPacket {
int id;
int value;
};
int main() {
int index, id, value;
cin >> index >> id >> value;
alignas(SensorPacket) uint8_t buff[sizeof(SensorPacket)*3];
// Write your pool construction code here
uint8_t* location = buff + (index * sizeof(SensorPacket));
SensorPacket* ptr = new (location) SensorPacket{id, value};
cout << ptr->id << " " << ptr->value;
ptr->~SensorPacket();
return 0;
}