L#include <iostream>
using namespace std;
// Write your struct and dynamic allocation code here
struct SensorData{
int x,y,z;
};
int main() {
int x, y, z;
cin >> x >> y >> z;
SensorData* s=new SensorData{x,y,z};
// Write your dynamic allocation logic here
cout<<s->x<<" "<<s->y<<" "<<s->z;
delete s;
return 0;
}
Solving Approach
how to do dynamic memory allocation for structures , create a pointer of structure type, using new give the structure type, initialization can be done using {} or by accessing the values inside structure. like using -> , don't use '.'