#include <iostream>
using namespace std;
// Write your struct and dynamic allocation code here
typedef struct {
int x;
int y;
int z;
} SensorData;
int main() {
int x, y, z;
cin >> x >> y >> z;
// Write your dynamic allocation logic here
SensorData* data = new SensorData({x, y, z});
cout << data-> x << " " << data -> y << " " << data -> z;
delete data;
return 0;
}