#include <iostream>
using namespace std;
// Write your struct and dynamic allocation code here
typedef struct SensorData
{
int x;
int y;
int z;
} SensorData;
int main() {
int x, y, z;
cin >> x >> y >> z;
// Write your dynamic allocation logic here
SensorData *pData = new SensorData;
pData->x = x;
pData->y = y;
pData->z = z;
cout << pData->x << " " << pData->y << " " << pData->z;
delete pData;
return 0;
}