#include <iostream>
using namespace std;
typedef struct{
int x;
int y;
int z;
}SensorData;
SensorData s;
int main() {
int x, y, z;
cin >> x >> y >> z;
SensorData* s =new SensorData;
s->x=x;
s->y=y;
s->z=z;
// Write your dynamic allocation logic here
cout << s->x << " " << s->y << " " << s->z;
delete s;
return 0;
}