#include <iostream>
using namespace std;
// Write your struct and dynamic allocation code here
typedef struct{
int x;
int y;
int z;
}SensorData;
int main() {
int x, y, z;
cin >> x >> y >> z;
SensorData *s = new SensorData;
s->x = x;
s->y = y;
s->z = z;
cout << s->x <<" "<< s->y <<" "<< s->z;
delete s;
// Write your dynamic allocation logic here
return 0;
}