#include <iostream> #include <cstdint> // Declare enum class PinState with underlying type uint8_t // Values: Low, High enum class PinState: uint8_t { Low, High }; const char* toString(PinState s){ switch(s) { case PinState::Low: return "LOW"; case PinState::High: return "HIGH"; default: return "UNKNOWN"; }} // Implement: const char* toString(PinState s) int main() { int x; std::cin >> x; // x is guaranteed to be 0 or 1 PinState s = (x == 0) ? PinState::Low : PinState::High; std::cout << toString(s); return 0; }
Test Cases
Test Results
Input
0
Expected Output
LOW