#include <iostream>
#include <cstdint>

// Declare enum class PinState with underlying type uint8_t
// Values: Low, High
enum class PinState : uint8_t {
    Low, High
};

// Implement: const char* toString(PinState s)
const char* toString(PinState s) {
    return (s == PinState::Low) ? "LOW" : "HIGH";
}

int main() {
    int x;
    std::cin >> x;

    // x is guaranteed to be 0 or 1
    PinState s = (x == 0) ? PinState::Low : PinState::High;
    std::cout << toString(s);
    return 0;
}
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Input

0

Expected Output

LOW