#include <iostream>
#include <cstdint>
// Declare enum class PinState with underlying type uint8_t
enum class PinState:uint8_t{Low,High};
// Values: Low, High
// Implement: const char* toString(PinState s)
const char* toString(PinState s)
{
switch(s){
case PinState::Low:return "LOW";
case PinState::High:return "HIGH";
}
}
int main() {
int x;
std::cin >> x;
// x is guaranteed to be 0 or 1
PinState s = (x == 0) ? PinState::Low : PinState::High;
std::cout << toString(s);
return 0;
}