#include <iostream>
#include <cstdint>
#include <new>
using namespace std;
// Define your struct and placement new logic here
struct Block {
int id;
int value;
};
int main() {
int id, value;
cin >> id >> value;
// Write your placement new construction code here
char buffer[sizeof(Block)];
Block * blockPtr = new(buffer) Block; //constructs the object in-place
blockPtr->id = id;
blockPtr->value = value;
cout << id << " " << value << endl;
blockPtr->~Block();
blockPtr = nullptr;
return 0;
}