#include <iostream>
#include <cstdint>
#include <new>
using namespace std;
// Define your struct and placement new logic here
typedef struct{
int id;
int value;
}Block;
int main() {
int id, value;
cin >> id >> value;
// Write your placement new construction code here
unsigned char buff[sizeof(Block)];
Block* b = new (buff) Block();
b->id = id;
b->value = value;
cout<<b->id<<" "<<b->value;
b->~Block();
return 0;
}