Register Overlay byte and bitfield

#include <iostream>
#include <cstdint>
using namespace std;

// your code here: define a union Reg with uint8_t raw and bitfields (en:1, mode:3, reserved:4)
union Reg {
   uint8_t raw; 
   struct {
      unsigned en: 1; 
      unsigned mode: 3; 
      unsigned reserved: 4; 
   } bits; 
};

int main() {
   int val;
   cin >> val;
   Reg r;
   r.raw = val;
   cout << "en=" << r.bits.en << " mode=" << r.bits.mode;
   return 0;
}
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Input

13

Expected Output

en=1 mode=6