#include <iostream>
using namespace std;
int main() {
int code;
cin >> code;
// Write your safe delete + pointer reset logic here
int *faultBuffer = new int;
*faultBuffer = code;
cout<<*faultBuffer<<" ";
delete faultBuffer;
faultBuffer = nullptr;
if(faultBuffer==nullptr)
{
cout<<"OK";
}
else{
cout<<"NOT_OK";
}
return 0;
}