#include <stdio.h>
void state_init() { printf("Init"); }
void state_load() { printf("Load"); }
void state_execute() { printf("Execute"); }
void state_exit() { printf("Exit"); }
typedef void (*state_fptr)(void);
const int seq_cnt = 3;
const int max_states = 4;
state_fptr state_func_table[4] = {&state_init, &state_load,
&state_execute, &state_exit};
// Your logic here
void run_state_sequence(int start) {
// Implement using function pointer array
for(int i = 0; i < seq_cnt; i++)
{
state_func_table[start]();
start = (start + 1) % max_states;
printf("\n");
}
}
int main() {
int start;
scanf("%d", &start);
run_state_sequence(start);
return 0;
}
Input
0
Expected Output
Init Load Execute