#include <stdio.h> void state_init() { printf("Init"); } void state_load() { printf("Load"); } void state_execute() { printf("Execute"); } void state_exit() { printf("Exit"); } typedef void (*state_fptr)(void); const int seq_cnt = 3; const int max_states = 4; state_fptr state_func_table[4] = {&state_init, &state_load, &state_execute, &state_exit}; // Your logic here void run_state_sequence(int start) { // Implement using function pointer array for(int i = 0; i < seq_cnt; i++) { state_func_table[start](); start = (start + 1) % max_states; printf("\n"); } } int main() { int start; scanf("%d", &start); run_state_sequence(start); return 0; }
Test Cases
Test Results
Input
0
Expected Output
Init Load Execute