State Machine Using Function Pointers

Code

#include <stdio.h>

void state_init()    { printf("Init"); }
void state_load()    { printf("Load"); }
void state_execute() { printf("Execute"); }
void state_exit()    { printf("Exit"); }

// Your logic here
void run_state_sequence(int start) {
    void (*states[])() = {state_init, state_load, state_execute, state_exit};

    int state = start;
    for (int i = 0; i < 3; i++) {
        states[state]();
        printf("\n");
        state = (state + 1) % 4;
    }
}

int main() {
    int start;
    scanf("%d", &start);
    run_state_sequence(start);
    return 0;
}

Solving Approach

 

 

 

Upvote
Downvote
Loading...

Input

0

Expected Output

Init Load Execute