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State Machine Using Function Pointers

Code

#include <stdio.h>

void state_init()    { printf("Init\n"); }
void state_load()    { printf("Load\n"); }
void state_execute() { printf("Execute\n"); }
void state_exit()    { printf("Exit\n"); }

// Your logic here

void run_state_sequence(int start) {
    void (*func[4])(void) = {&state_init,&state_load,&state_execute,&state_exit};
    // Implement using function pointer array
    func[start%4]();
    func[++start%4]();
    func[++start%4]();
}

int main() {
    int start;
    scanf("%d", &start);
    run_state_sequence(start);
    return 0;
}

Solving Approach

 

 

 

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Input

0

Expected Output

Init Load Execute