57. State Machine Using Function Pointers

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Code

#include <stdio.h>

void state_init()    { printf("Init"); }
void state_load()    { printf("Load"); }
void state_execute() { printf("Execute"); }
void state_exit()    { printf("Exit"); }

typedef void (* StateOperation)(void);
StateOperation stateTable[] = {&state_init, &state_load, &state_execute, &state_exit};

// Your logic here
void run_state_sequence(int start) {
    // Implement using function pointer array
    for(int i = 0; i < 3; i++)
    {
        start = start % 4;
        stateTable[start]();
        start++;
        if(i != 2) printf("\n");
    }
}

int main() {
    int start;
    scanf("%d", &start);
    run_state_sequence(start);
    return 0;
}

Solving Approach

 

 

 

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