#include <stdio.h> void state_init() { printf("Init"); } void state_load() { printf("Load"); } void state_execute() { printf("Execute"); } void state_exit() { printf("Exit"); } typedef struct { void (*function) (void); }operation_t; operation_t func_handler[] { {state_init}, {state_load}, {state_execute}, {state_exit} }; // Your logic here void run_state_sequence(int start) { for (int i=0; i<3; i++) { func_handler[start].function(); start = (start + 1) % 4; printf("\n"); } } int main() { int start; scanf("%d", &start); run_state_sequence(start); return 0; }
Test Cases
Test Results
Input
0
Expected Output
Init Load Execute