#include <stdio.h>
void state_init() { printf("Init"); }
void state_load() { printf("Load"); }
void state_execute() { printf("Execute"); }
void state_exit() { printf("Exit"); }
typedef struct {
void (*function) (void);
}operation_t;
operation_t func_handler[] {
{state_init},
{state_load},
{state_execute},
{state_exit}
};
// Your logic here
void run_state_sequence(int start) {
for (int i=0; i<3; i++) {
func_handler[start].function();
start = (start + 1) % 4;
printf("\n");
}
}
int main() {
int start;
scanf("%d", &start);
run_state_sequence(start);
return 0;
}