State Machine Using Function Pointers

Code

#include <stdio.h>

void state_init()    { printf("Init"); }
void state_load()    { printf("Load"); }
void state_execute() { printf("Execute"); }
void state_exit()    { printf("Exit"); }
typedef void (*state_func_t)(void);
// Your logic here
void run_state_sequence(int start) {
    // Implement using function pointer array
    state_func_t state_func[4] = {state_init, state_load, state_execute, state_exit};
    int i=0;
    while(i<3){
        state_func[(start+i)%4]();
        printf("\n");
        i++;
    }
    return;
}

int main() {
    int start;
    scanf("%d", &start);
    run_state_sequence(start);
    return 0;
}

Solving Approach

 

 

 

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Input

0

Expected Output

Init Load Execute