#include <stdio.h>
void state_init() { printf("Init"); }
void state_load() { printf("Load"); }
void state_execute() { printf("Execute"); }
void state_exit() { printf("Exit"); }
typedef void (*state_fptr_t)();
state_fptr_t system_states[4] = {
state_init,
state_load,
state_execute,
state_exit
};
// Your logic here
void run_state_sequence(int start) {
for (int i = 0; i < 3; ++i) {
system_states[(start + i) % 4]();
printf("\n"); // <!> \r\n doesn't match expected output
}
}
int main() {
int start;
scanf("%d", &start);
run_state_sequence(start);
return 0;
}