57. State Machine Using Function Pointers

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Code

#include <stdio.h>

void state_init()    { printf("Init"); }
void state_load()    { printf("Load"); }
void state_execute() { printf("Execute"); }
void state_exit()    { printf("Exit"); }

void (*fnptr[][3])(void) = {
    state_init,state_load,state_execute,
    state_load,state_execute,state_exit,
    state_execute,state_exit,state_init,
    state_exit,state_init,state_load,
};
// Your logic here
void run_state_sequence(int start) {
    // Implement using function pointer array
    for(int i = 0; i< 3 ; i++)
    {
    (*fnptr[start][i])();
    printf("\n");
    }
}

int main() {
    int start;
    scanf("%d", &start);
    run_state_sequence(start);
    return 0;
}

Solving Approach

 

 

 

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