#include <iostream>
#include <string>
using namespace std;
enum class State { Idle, Busy, Error };
const char* toString(State s) {
switch (s) {
case State::Idle: return "Idle";
case State::Busy: return "Busy";
case State::Error: return "Error";
}
return "";
}
int main() {
int n;
cin >> n;
State state = State::Idle;
for (int i = 0; i < n; i++) {
string cmd;
cin >> cmd;
// implement transition logic to update state
switch (state){
case State::Idle:
if(cmd=="start"){state=State::Busy;}
break;
case State::Busy:
if(cmd=="done"){state=State::Idle;}
else if(cmd=="fail"){state=State::Error;}
break;
case State::Error:
state = State::Error;
break;
}
}
cout << toString(state);
return 0;
}
Input
3 start done start
Expected Output
Busy