#include <iostream> #include <string> using namespace std; enum class State { Idle, Busy, Error }; const char* toString(State s) { switch (s) { case State::Idle: return "Idle"; case State::Busy: return "Busy"; case State::Error: return "Error"; } return ""; } int main() { int n; cin >> n; State state = State::Idle; for (int i = 0; i < n; i++) { string cmd; cin >> cmd; if(cmd == "start") state = State::Busy; else if(cmd == "done") state = State::Idle; else state = State::Error; // implement transition logic to update state } cout << toString(state); return 0; }
Test Cases
Test Results
Input
3 start done start
Expected Output
Busy