#include <stdio.h>
typedef struct {
char a;
int b;
short c;
} MyStruct;
void print_offsets() {
// create an object
MyStruct object;
// Compute offsets using pointer arithmetic
size_t offset_a = (size_t)((char*)&object.a - (char*)&object);
size_t offset_b = (size_t)((char*)&object.b - (char*)&object);
size_t offset_c = (size_t)((char*)&object.c - (char*)&object);
// print offsets
printf("Offset of a: %zu\n", offset_a);
printf("Offset of b: %zu\n", offset_b);
printf("Offset of c: %zu\n", offset_c);
printf("Size: %zu\n", sizeof(MyStruct));
}
int main() {
print_offsets();
return 0;
}