#include <cstdint>
#include <iostream>
using namespace std;
class Flags {
private:
uint8_t bits;
public:
Flags(uint8_t b) : bits(b) {}
// your code here: define operator~ to invert bits
Flags operator~() const { return ~bits; }
uint8_t getBits() const { return bits; }
};
int main() {
int val;
cin >> val;
Flags f(val);
Flags toggled = ~f; // must use overloaded operator
cout << "Input=" << (int)f.getBits()
<< " Toggled Input=" << (int)toggled.getBits();
return 0;
}