#include <iostream>
#include <cstdint>
using namespace std;
class Flags {
private:
uint8_t bits;
public:
Flags(uint8_t b) : bits(b) {}
// your code here: define operator~ to invert bits
Flags operator~(){
return Flags(~bits);
}
uint8_t getBits() const {
return bits;
}
};
int main() {
int val;
cin >> val;
Flags f(val);
Flags toggled = ~f; // must use overloaded operator
cout << "Input=" << (int)f.getBits() <<" Toggled Input=" << (int)toggled.getBits();
return 0;
}