#include <stdio.h>
#include <stdint.h>
typedef struct {
uint8_t start;
uint8_t command;
uint16_t data;
uint8_t crc;
uint8_t end;
} Packet;
void print_packet_fields(uint8_t *buffer) {
// Overlay buffer with Packet struct
Packet *pkt = (Packet *)buffer;
printf("Start: %u\n", pkt->start);
printf("Command: %u\n", pkt->command);
printf("Data: %u\n", pkt->data);
printf("CRC: %u\n", pkt->crc);
printf("End: %u", pkt->end);
}
int main() {
uint8_t buffer[6];
for (int i = 0; i < 6; i++) {
scanf("%hhu", &buffer[i]);
}
print_packet_fields(buffer);
return 0;
}
What Is Struct Overlay?
Struct overlay means interpreting raw byte memory (e.g., received UART buffer) as a structured data layout, without copying or parsing each byte manually.
Why Is It Useful in Firmware?
Solution Logic
⚠️ This assumes compiler uses default alignment. In production firmware, #pragma pack(1) or __attribute__((packed)) may be needed.
Input
165 1 52 18 119 90
Expected Output
Start: 165 Command: 1 Data: 4660 CRC: 119 End: 90