#include <stdio.h>
typedef struct {
int buffer[10];
int head;
int tail;
int count;
int capacity;
} CircularBuffer;
// Function to peek at the next n bytes without modifying the buffer
void peek_bytes(CircularBuffer *cb, int n) {
for (int i = 0; i < n; i++) {
if ((*cb).count <= i) {
printf("NULL");
} else {
int index = ((*cb).tail + i) % (*cb).capacity;
printf("%d", (*cb).buffer[index]);
}
if(i < n-1){
printf(" ");
}
}
}
int main() {
CircularBuffer cb = {
.buffer = {10, 20, 30, 40, 50, 60, 70, 80, 90, 100},
.head = 3,
.tail = 7,
.count = 6,
.capacity = 10
};
int n;
scanf("%d", &n);
peek_bytes(&cb, n);
return 0;
}
A circular buffer maintains a fixed-size memory array efficiently.
Peeking allows inspecting elements without removing or modifying the buffer state — commonly used in protocol detection, timeout handling, or pre-processing.
Solution Logic:
No change is made to the tail, head, or count.
Alternate Solution
void peek_bytes(CircularBuffer *cb, int n) {
int i = 0, temp = (*cb).tail;
while (i < n) {
if (i >= (*cb).count) {
printf("NULL");
} else {
printf("%d", (*cb).buffer[temp]);
temp = (temp + 1) % (*cb).capacity;
}
if(i < n-1){
printf(" ");
}
i++;
}
}
Input
4
Expected Output
80 90 100 10