You must define a class Packet that represents a small telemetry packet sent from a sensor module.
Your class must:
int idint temperatureint humidityid and initializes temperature and humidity to 0void update(int t, int h)temperature and humidityvoid print()ID=<id> TEMP=<temperature> HUM=<humidity>main():id, t1, h1, t2, h2Packet object with the given idupdate(t1, h1)update(t2, h2)print()Example Input:
7 20 40 25 45Example Output:
ID=7 TEMP=25 HUM=45 Constraints:
id, temperature, humidity) must be privatetemperature and humidity to 0
In C, we use struct to bundle data together. However, the data is completely open—anyone can modify any field at any time, often leading to bugs (e.g., changing a buffer index without checking bounds).
In C++, a Class is an extension of a struct that adds Encapsulation. It bundles data (variables) and logic (functions) together, and uses Access Specifiers (private, public) to control who can see or touch that data.
Note: In C++, the only technical difference between a struct and a class is that members are public by default in a struct, and private by default in a class.
1. Basic Declaration
Grouping hardware register definitions and the functions that use them into a single unit.
class Motor {
private:
// Only functions inside this class can access these variables.
// This protects the hardware state from accidental corruption.
int pwm_pin;
int speed;
public:
// The "Public API" - The rest of the code uses these functions.
// Constructor (Initializes the object)
Motor(int pin) {
pwm_pin = pin;
speed = 0;
// Hardware init logic...
}
void setSpeed(int s) {
if (s > 100) s = 100; // Safety check (Invariant)
if (s < 0) s = 0;
speed = s;
// Apply to hardware...
}
};2. Usage
int main() {
Motor m1(9); // Create object 'm1' on pin 9
m1.setSpeed(50); // ✅ OK: Accessing public function
// m1.speed = 200; // ❌ Error: 'speed' is private
}| Feature | C struct | C++ class |
|---|---|---|
| Data Access | Public (Open to everyone). | Controlled (private/public). |
| Logic | Functions are separate. | Functions are members. |
| Memory | Sum of members (+ padding). | Identical (Sum of members + padding). |
| Overhead | None. | Zero (unless Virtual Functions are used). |
1. Hardware Driver Encapsulation
This is the most important use case. You can hide the ugly, complex hardware register pointers inside the private section.
The Application Developer (User) just sees uart.init() and uart.send(). They don't need to know (and shouldn't touch) the UART->CR1 register directly.
2. Maintaining Invariants
An Invariant is a rule that must always be true (e.g., "Buffer index must never exceed 64").
If you use a C struct, a user can write buf.index = 100; and crash the system.
With a C++ class, you make index private. The user must call buf.advance(), which internally checks if (index < 64). This guarantees the system acts predictably.
3. Multiple Instances
In C, writing a driver that supports 3 UARTs often requires passing a context pointer (UART_Handle_t*) to every function.
In C++, you simply create 3 objects: UART u1, u2, u3;. The compiler handles the context (this pointer) automatically, making code cleaner.
| Pitfall | Details |
|---|---|
| ❌ The "Size" Myth | Beginners fear classes use more RAM. A class with two ints takes exactly 8 bytes, just like a struct with two ints. There is no hidden metadata unless you use virtual functions. |
| ❌ Getters/Setters Bloat | Don't blindly make everything private and add getX()/setX() for every variable. That defeats the purpose. Only expose what the user needs to do their job. |
| ❌ Public Data | Avoid public member variables (e.g., public: int data;). If the user writes obj.data = 0;, your class doesn't know it changed, so it can't update dependent hardware states. |
| ✅ Structs for Data | Use struct for simple data containers (like a data packet or coordinate) where all fields are effectively public. Use class for objects that do things (Drivers, Managers). |