How do you plan to solve it?
1.Connect the push button in center of the bread board
2.Connect one terminal of the push button to digital pin 2
3.Connect the diagonal terminal of the push button to GND
upload the code below and observe the output.
//Coding done by using AI tool
// Define the pin where the push-button switch is connected
const int buttonPin = 2; // You can change this to any digital pin
// Variables for button state and timing
int buttonState; // Current state of the button
int lastButtonState = HIGH; // Previous state of the button
unsigned long lastDebounceTime = 0; // The last time the button input was toggled
unsigned long debounceDelay = 50; // Debounce time in milliseconds
unsigned long lastClickTime = 0; // The last time a click was detected
unsigned long doubleClickTime = 300; // Maximum time between clicks for a double click
unsigned long longPressTime = 1000; // Minimum time for a long press in milliseconds
bool buttonPressed = false; // True if the button is currently pressed
bool singleClickProcessed = false; // Flag to ensure single click is processed once per release
void setup() {
pinMode(buttonPin, INPUT_PULLUP); // Use INPUT_PULLUP for internal pull-up resistor
Serial.begin(115200); // Initialize serial communication
delay(1000); // Add a delay here (e.g., 1 to 2 seconds)
}
void loop() {
// Read the state of the button
int reading = digitalRead(buttonPin);
// Debounce the button
if (reading != lastButtonState) {
lastDebounceTime = millis();
}
if ((millis() - lastDebounceTime) > debounceDelay) {
// If the button state has changed for longer than the debounce delay
if (reading != buttonState) {
buttonState = reading;
// Button is pressed (LOW because of INPUT_PULLUP)
if (buttonState == LOW) {
lastClickTime = millis(); // Record the time when the button was pressed
buttonPressed = true;
singleClickProcessed = false; // Reset for new click detection
}
// Button is released (HIGH)
else {
if (buttonPressed) {
unsigned long pressDuration = millis() - lastClickTime;
// Check for long press
if (pressDuration >= longPressTime) {
Serial.println("Long press detected");
}
// Check for double click or single click
else {
// Check if it's within the double click window
if ((millis() - lastClickTime) < doubleClickTime) {
// This is a potential double click. We need to wait a bit more
// to confirm if it's not a single click followed by nothing.
// For simplicity, we'll detect a double click on the *second* press
// if it occurs within the doubleClickTime.
// A more robust solution might involve a state machine or a timer
// to truly differentiate between single and double clicks.
}
}
buttonPressed = false; // Button is no longer pressed
}
}
}
}
// Detect single click after release, ensuring it's not a double click's first click
// and hasn't been part of a long press.
if (buttonState == HIGH && lastButtonState == LOW && !singleClickProcessed) {
unsigned long releasedDuration = millis() - lastClickTime;
if (releasedDuration < longPressTime && releasedDuration > debounceDelay) { // Ensure it's a short press
// If no double click has occurred within the window for the *current* release
if (millis() - lastClickTime > doubleClickTime) { // This is a simplified check for single click after release
// to avoid immediate single click reporting before double click window expires.
Serial.println("Single click detected");
singleClickProcessed = true; // Mark as processed
} else {
// If within double click window, check if it's the second click
// This part is tricky for simultaneous single/double click detection.
// The most common approach is to wait for doubleClickTime after a potential single click
// before declaring it a single click, allowing for a second click to register as double.
// For now, we'll just check if a quick press was followed by another quick press.
static unsigned long lastPotentialSingleClick = 0;
if (millis() - lastPotentialSingleClick < doubleClickTime && lastPotentialSingleClick != 0) {
Serial.println("Double click detected");
singleClickProcessed = true; // Mark as processed
lastPotentialSingleClick = 0; // Reset for next sequence
} else {
lastPotentialSingleClick = millis(); // Store for potential second click
}
}
}
}
// Update the last button state for the next iteration
lastButtonState = reading;
}
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