How do you plan to solve it?
Read the Button State: Continuously check the state of the button.
Debounce: Implement a simple software debounce to prevent switch bounce from being interpreted as multiple presses. This can be done by waiting a short time (e.g., 50 ms) after a state change to confirm the new state is stable.
Use a Finite State Machine: A state machine is ideal for this. We can define states like:
IDLE: The button is not being pressed.
SINGLE_CLICK_CANDIDATE: The button was just released, and we're waiting to see if a second click occurs within a short time frame.
LONG_PRESS_CANDIDATE: The button is being held down, and we're timing it to see if it becomes a long press.
Timers: Use non-blocking timers with millis() to track the duration of a press and the time between clicks. This is crucial for avoiding the use of delay(), which would freeze the program.
/*Paste your code here*/
// Define the button pin and timing constants
const int buttonPin = 2; // Use the actual pin number
const int longPressTime = 1000; // milliseconds
const int doubleClickTime = 300; // milliseconds
const int debounceTime = 50; // milliseconds
// State variables
int lastButtonState = HIGH; // Initial button state (HIGH due to INPUT_PULLUP)
unsigned long pressStartTime = 0;
unsigned long releaseTime = 0;
bool longPressDetected = false;
int clickCount = 0;
void setup() {
pinMode(buttonPin, INPUT_PULLUP);
Serial.begin(9600); // Start serial communication
}
void loop() {
int currentButtonState = digitalRead(buttonPin);
// Debouncing logic
if (currentButtonState != lastButtonState) {
delay(debounceTime); // Wait for button to settle
currentButtonState = digitalRead(buttonPin);
}
// --- Button Pressed ---
if (currentButtonState == LOW && lastButtonState == HIGH) {
pressStartTime = millis();
longPressDetected = false; // Reset long press flag
}
// --- Button Held Down ---
if (currentButtonState == LOW) {
if (!longPressDetected && (millis() - pressStartTime) > longPressTime) {
Serial.println("Long press detected");
longPressDetected = true;
clickCount = 0; // Reset click count to ignore any releases after a long press
}
}
// --- Button Released ---
if (currentButtonState == HIGH && lastButtonState == LOW) {
if (!longPressDetected) {
clickCount++;
releaseTime = millis();
}
}
// --- Check for Single/Double Clicks ---
if (clickCount > 0 && (millis() - releaseTime) > doubleClickTime) {
if (clickCount == 1) {
Serial.println("Single click detected");
} else if (clickCount == 2) {
Serial.println("Double click detected");
}
clickCount = 0; // Reset for next detection cycle
}
lastButtonState = currentButtonState;
}
OUT PUT