132. Vehicle Inheritance Public

Your task is to define two classes:

  • Base class: Vehicle
    • A method void printCategory() that prints:
      Generic Vehicle

       

  • Derived class: Car (inherits publicly from Vehicle)
    • A method void printCar() that prints:
      Car Vehicle


The program will:

  1. Create a Car object.
  2. Call printCategory() (inherited from base).
  3. Call printCar() (defined in derived).

     

Example

Output:

Generic Vehicle
Car Vehicle

 

Why this output?

  • The base class method printCategory() is accessible through the derived class because of public inheritance.
  • The derived class adds its own method printCar() and prints its message.
     

Question Significance

This reinforces the idea of reusing base functionality and extending it in derived classes.

Need Help? Refer to the Quick Guide below

Inheritance is a mechanism where a new class (Derived Class) acquires the properties and behaviors (variables and functions) of an existing class (Base Class).

It enables the "Is-a" Relationship (e.g., a Button is a GPIO_Device).

This allows you to write generic code in a Base class (like Packet) and extend or specialize it in Derived classes (like WiFiPacket, BluetoothPacket) without rewriting the common logic.

Syntax & Usage

1. Basic Declaration

Use the : symbol followed by the access mode (usually public).

// Base Class (Parent)
class SerialPort {
public:
    void open(int baud) { /* Generic open logic */ }
    void close() { /* Generic close logic */ }
};

// Derived Class (Child)
// Syntax: class Child : access_specifier Parent
class UART : public SerialPort {
public:
    // UART inherits open() and close() automatically.
    
    // Adds new specific functionality
    void set_parity(int p) { /* ... */ }
};

UART u;
u.open(9600);    // Calls Base function
u.set_parity(1); // Calls Derived function

2. Access Specifiers (protected)

Inheritance introduces a new access level: protected.

  • private: Visible only to the Base class. (Derived classes cannot see it).
  • protected: Visible to the Base class and Derived classes. (Outsiders cannot see it).
  • public: Visible to everyone.
class Sensor {
protected:
    int raw_adc_value; // Children can access this directly
private:
    int secret_key;    // Children CANNOT access this
};

class TempSensor : public Sensor {
public:
    void read() {
        raw_adc_value = HW_Read(); // ✅ Allowed (protected)
        // secret_key = 0;         // ❌ Error (private)
    }
};

3. Constructor Execution Order

When you create a Derived object, the Base constructor runs first, then the Derived constructor.

When destroyed, the order is reversed (Derived destructor first, then Base).

class Base {
public:
    Base(int x) { /* Init Base */ }
};

class Derived : public Base {
public:
    // Must explicit call Base constructor in initializer list
    Derived(int x, int y) : Base(x) { 
        /* Init Derived */ 
    }
};

Memory Layout

A Derived class object is essentially the Base class object with the new fields "glued" to the end of it. It forms a single contiguous block of memory.

Address OffsetContentBelongs To
0x00Base::var1Base Class
0x04Base::var2Base Class
0x08Derived::new_varDerived Class

Relevance in Embedded/Firmware

1. Hardware Abstraction (HAL)

This is the standard architecture for portable drivers.

  • Base Class: Display (Defines generic drawPixel, drawRect, clear).
  • Derived Class: ILI9341_Display (Implements drawPixel for specific hardware).
  • Application: Writes to Display*. It doesn't care which screen is connected.

2. Generic Protocol Handling

If you have multiple communication packets (Command Packet, Data Packet, Ack Packet) that all share a Header (ID, Length) and CRC, you create a BasePacket class.

  • BasePacket handles CRC calculation and Header parsing.
  • DataPacket adds the payload buffer. This saves Flash memory by not duplicating the CRC logic 3 times.

Common Pitfalls (Practical Tips)

PitfallDetails
❌ Object SlicingIf you assign a Derived object to a Base variable (Base b = derived;), the derived parts are sliced off. Always use Pointers (Base*) or References (Base&) when dealing with hierarchy.
❌ Missing Virtual DestructorIf you delete a Derived object via a Base pointer (Base* b = new Derived(); delete b;), the Derived destructor will NOT run unless the Base destructor is marked virtual. This causes memory leaks.
❌ Multiple InheritanceInheriting from two classes (class C : public A, public B) is possible but dangerous (ambiguity, diamond problem). Avoid it in firmware; use Composition instead.
✅ Composition over InheritanceIf a class "Has a" dependency (e.g., A Car has an Engine), use a member variable, not inheritance. Only use Inheritance for "Is a" relationships (e.g., A Car is a Vehicle).