139. Access Specifier Enforcement

C++ enforces access control using private, protected, and public at compile time. In embedded and firmware development, this is critical for preventing unsafe or unintended access to internal driver state.

You are given a small driver-style class hierarchy consisting of:

  • A base driver class (BaseDriver)
  • A derived driver class (DerivedDriver)

The provided program does not compile initially because it attempts to access class members in ways that violate C++ access rules.

Your task is to make the program compile by fixing only the illegal access statements, while keeping the original class design intact. This exercise focuses purely on understanding and enforcing C++ access control rules as they apply to embedded-style class hierarchies.

 

Rules (Strict)
You must follow all rules below:

  • Do NOT modify any class definitions
  • Do NOT change access specifiers
  • Do NOT change inheritance type
  • Do NOT add or remove functions
  • Do NOT add new variables
  • Do NOT introduce getters or setters
  • ONLY comment out the lines that cause compilation errors

Any violation of these rules results in an invalid solution.

 

Input
Three integers read from standard input:

val1 val2 val3

These values are used to initialize the base class member variables via the constructor.

Example Input

1 2 3 

 

Program Flow (Mandatory)
Your program must execute in the exact order below:

  1. Read three integers from standard input
  2. Construct a DerivedDriver object
  3. Call function1() (base class function)
  4. Call function2() (derived class function)
  5. Attempt member access from main()

The order of execution must not be changed.

 

Output

  • The program must print output only from statements that are valid after resolving compilation errors
  • Any statement that causes a compilation error must be commented out
  • Only successfully compiled cout statements may produce output
  • Output order must match the execution flow exactly
  • Output formatting must match exactly, including spaces and newlines

 

Constraints

  • Use inheritance only
  • Use standard input/output only
  • No dynamic memory allocation
  • No macros or preprocessor tricks
  • Output text and order must match exactly as produced by the remaining (valid) cout statements

 

 

 

Need Help? Refer to the Quick Guide below

Inheritance is a mechanism where a new class (Derived Class) acquires the properties and behaviors (variables and functions) of an existing class (Base Class).

It enables the "Is-a" Relationship (e.g., a Button is a GPIO_Device).

This allows you to write generic code in a Base class (like Packet) and extend or specialize it in Derived classes (like WiFiPacket, BluetoothPacket) without rewriting the common logic.

Syntax & Usage

1. Basic Declaration

Use the : symbol followed by the access mode (usually public).

// Base Class (Parent)
class SerialPort {
public:
    void open(int baud) { /* Generic open logic */ }
    void close() { /* Generic close logic */ }
};

// Derived Class (Child)
// Syntax: class Child : access_specifier Parent
class UART : public SerialPort {
public:
    // UART inherits open() and close() automatically.
    
    // Adds new specific functionality
    void set_parity(int p) { /* ... */ }
};

UART u;
u.open(9600);    // Calls Base function
u.set_parity(1); // Calls Derived function

2. Access Specifiers (protected)

Inheritance introduces a new access level: protected.

  • private: Visible only to the Base class. (Derived classes cannot see it).
  • protected: Visible to the Base class and Derived classes. (Outsiders cannot see it).
  • public: Visible to everyone.
class Sensor {
protected:
    int raw_adc_value; // Children can access this directly
private:
    int secret_key;    // Children CANNOT access this
};

class TempSensor : public Sensor {
public:
    void read() {
        raw_adc_value = HW_Read(); // ✅ Allowed (protected)
        // secret_key = 0;         // ❌ Error (private)
    }
};

3. Constructor Execution Order

When you create a Derived object, the Base constructor runs first, then the Derived constructor.

When destroyed, the order is reversed (Derived destructor first, then Base).

class Base {
public:
    Base(int x) { /* Init Base */ }
};

class Derived : public Base {
public:
    // Must explicit call Base constructor in initializer list
    Derived(int x, int y) : Base(x) { 
        /* Init Derived */ 
    }
};

Memory Layout

A Derived class object is essentially the Base class object with the new fields "glued" to the end of it. It forms a single contiguous block of memory.

Address OffsetContentBelongs To
0x00Base::var1Base Class
0x04Base::var2Base Class
0x08Derived::new_varDerived Class

Relevance in Embedded/Firmware

1. Hardware Abstraction (HAL)

This is the standard architecture for portable drivers.

  • Base Class: Display (Defines generic drawPixel, drawRect, clear).
  • Derived Class: ILI9341_Display (Implements drawPixel for specific hardware).
  • Application: Writes to Display*. It doesn't care which screen is connected.

2. Generic Protocol Handling

If you have multiple communication packets (Command Packet, Data Packet, Ack Packet) that all share a Header (ID, Length) and CRC, you create a BasePacket class.

  • BasePacket handles CRC calculation and Header parsing.
  • DataPacket adds the payload buffer. This saves Flash memory by not duplicating the CRC logic 3 times.

Common Pitfalls (Practical Tips)

PitfallDetails
❌ Object SlicingIf you assign a Derived object to a Base variable (Base b = derived;), the derived parts are sliced off. Always use Pointers (Base*) or References (Base&) when dealing with hierarchy.
❌ Missing Virtual DestructorIf you delete a Derived object via a Base pointer (Base* b = new Derived(); delete b;), the Derived destructor will NOT run unless the Base destructor is marked virtual. This causes memory leaks.
❌ Multiple InheritanceInheriting from two classes (class C : public A, public B) is possible but dangerous (ambiguity, diamond problem). Avoid it in firmware; use Composition instead.
✅ Composition over InheritanceIf a class "Has a" dependency (e.g., A Car has an Engine), use a member variable, not inheritance. Only use Inheritance for "Is a" relationships (e.g., A Car is a Vehicle).