63. Level Trigger vs Edge Trigger

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The fix is, replace the level trigger latches with edge trigger flip flops.

  • The issue occurs because the circuit uses a D latch, which is a level-triggered device.
  • The push button is connected to the Enable input of the D latch.
  • When the button is held down, the latch remains transparent.
  • During this time, the up-counter continues counting with every clock pulse.
  • Hence, the latch continuously stores the changing counter values instead of a single value.
  • The final stored number is the value present when the button is released, not when it was first pressed.
  • Modify only the D latch section of the circuit.
  • Replace the D latch with a positive edge-triggered D flip-flop. Flip Flops have ">" input instead of "IE".
  • The flip-flop captures the counter value only at the rising edge of the button signal.
  • Therefore, only one number is stored per button press, irrespective of how long the button is held.
  • Result: The game now correctly records a single random hex number for every button press.