Namespaces (Scope Containers)

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In C, to avoid naming conflicts, we rely on long prefixes (e.g., HAL_UART_Init, HAL_SPI_Init).

In C++, a Namespace is a declarative region that provides a scope to identifiers (names of types, functions, variables, etc.). It allows you to group related code together and reuse common names like Init, Start, or Status without collision.

Syntax & Usage

1. Basic Declaration

Wrap your declarations in a namespace block.

namespace UART {
    int baud_rate;
    void init() { /* ... */ }
}

namespace SPI {
    int baud_rate; // No conflict with UART::baud_rate
    void init() { /* ... */ } // No conflict with UART::init
}

2. Accessing Members

Use the Scope Resolution Operator (::).

UART::init();
SPI::init();
UART::baud_rate = 9600;

3. The using Directive

You can import a namespace into the current scope to avoid typing the prefix repeatedly.

Warning: Use with caution (see Pitfalls).

using namespace UART;
init(); // Calls UART::init() implicitly

Scope Visualization

Namespaces create logical "folders" for your code symbols.

C Approach (Prefixes)C++ Approach (Namespaces)
void LCD_Display_Init();namespace LCD { void Init(); }
void LCD_Display_Clear();namespace LCD { void Clear(); }
void Motor_Control_Init();namespace Motor { void Init(); }
Call: LCD_Display_Init();Call: LCD::Init();

Relevance in Embedded/Firmware

1. Clean Driver APIs

Embedded systems have many peripherals (I2C, SPI, UART, CAN) that perform identical actions: read, write, init, reset.

Namespaces allow you to use these intuitive names for every driver without C-style prefix hell.

  • CAN::send(msg)
  • WiFi::send(packet)
  • Log::send(string)

2. Board Support Packages (BSP)

You can switch hardware configurations easily using namespace aliases.

// In config.h
namespace SensorBus = I2C1; // Alias

// In main.cpp
SensorBus::read(); // Reads from I2C1. Change alias to switch to SPI.

3. Avoiding Library Collisions

If you use two external libraries (e.g., a "Motor Library" and a "Display Library") and both define a struct named Point or Color, C compilation fails.

If they are wrapped in namespaces (MotorLib::Point, GuiLib::Point), they coexist peacefully.

Common Pitfalls (Practical Tips)

PitfallDetails
using namespace in HeadersNever write using namespace in a header file (.h). It forces that namespace on every single file that includes the header, defeating the purpose of namespaces and causing random conflicts.
❌ PollutionPutting everything into one massive namespace doesn't help. Keep namespaces granular (e.g., Drivers::GPIO, Drivers::UART).
✅ Anonymous Namespacenamespace { int internal_var; } in a .cpp file creates a variable that is private to that file (like C static global). This is the preferred C++ way to hide helper functions.
✅ Namespace Aliases

Use aliases to shorten long nested names:

namespace HW = Board::Drivers::Hardware;
HW::init();

 

 

 

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